1996 Quake in 2021
Run the legendary 1996 game on on your modern Linux (or macOS) machine. You know you want to.
Requirements
innoextract
: for extracting the game files from the.exe
bchunk
: for extracting the music files from the game files (optional)sox
: for de-emphasising the extracted music files (optional)
Extracting and preparing QUAKE’s PAK files
First off, go and get the game. This guide will assume you’ll be using the version from GOG.
To make things simple, here’s a script that performs the full extraction for you:
#!/usr/bin/env bash
set -xe
# Setup some directories
mkdir -p temp quake/id1/music quake/hipnotic/music quake/rogue/music
# Extract the game files from the installer
innoextract setup_quake_the_offering_2.0.0.6.exe --output-dir temp
# Copy the pak files that the modern engines need
cp temp/app/id1/PAK0.PAK quake/id1/pak0.pak
cp temp/app/id1/PAK1.PAK quake/id1/pak1.pak
cp temp/app/hipnotic/pak0.pak quake/hipnotic/pak0.pak
cp temp/app/rogue/pak0.pak quake/rogue/pak0.pak
# Extract the music for each game/expansion
bchunk -w temp/app/game.gog temp/app/game.cue quake/id1/music/track && rm quake/id1/music/track01.iso
bchunk -w temp/app/gamea.gog temp/app/gamea.cue quake/hipnotic/music/track && rm quake/hipnotic/music/track01.iso
bchunk -w temp/app/gamed.gog temp/app/gamed.cue quake/rogue/music/track && rm quake/rogue/music/track01.iso
# De-emphasise the audio files
for wav in $(find quake -name '*.wav'); do
sox -V3 "$wav" --comment "" "${wav}.sox.wav" deemph;
mv "${wav}.sox.wav" "$wav";
done
# Finally, move the prepared folder to where quakespasm expects it (more on running the game below)
mv quake ~/.quakespasm
The Abyss of Pandemonium
There’s also the third commercial (now free) expansion, Abyss of Pandemonium!
You can download it here. It’s fairly straightforward to install into the same directory:
#!/usr/bin/env bash
# Extract the expansion
unzip aopfm_v2.zip
# Move it to the directory with the other game files
# NOTE: this moves it to where the previous script moved the game files, adjust accordingly for your needs
mv aopfm_v2 ~/.quakespasm/impel
Running the game
There are quite a few ports of the game, but the ones I’ve tried are darkplaces
and quakespasm
.
The latter being a closer representation of what the game was when it was released, and the former bring more modern, compatible and extendable.
darkplaces
doesn’t work on modern versions of macOS due to it being 32bit only.
quakespasm
on the other hand doesn’t have this problem. You can download it here: http://quakespasm.sourceforge.net/download.htm
quakespam
expects the game directories (i.e., id1
, hipnotic
, rogue
, etc) to be placed at ~/.quakespasm
, and darkplaces
just wants them in its game directory.
For this guide we’ve placed them in ~/.quakespasm
, but we can easily run the game via darkplaces
using its -basedir
command line argument.
Issues compiling?
Issues compiling?
I ran into some compilation issues when compiling darkplaces
with GCC 11.
Fortunately I found an existing fix: all you have to do is use this patch and everything will compile just fine after that.
With darkplaces
, here are a few tips:
If you have a multi-monitor setup, or otherwise just want to run the game in a window, append
-window
to the command line.
darkplaces-sdl -basedir ~/.quakespasm
darkplaces-sdl -basedir ~/.quakespasm -game hipnotic
darkplaces-sdl -basedir ~/.quakespasm -game rogue
darkplaces-sdl -basedir ~/.quakespasm -game impel
As you can see above,
darkplaces-sdl
is the command that’s used to run the game. There’s alsodarkplaces-glx
which is identical on the command line but doesn’t use SDL.For more information on that see the
darkplaces
forums. Probably worth just trying both and seeing which works better on your system.
Final Recommendations
If you haven’t already, I highly recommend watching this:
I gathered information from these links, they might be of use if you need more:
- https://www.gog.com/forum/quake_series/linux_playability_quake_the_offering
- https://www.gog.com/forum/quake_series/quake_the_offering_tweak_guide_video_quakespasm_extracting_audio_deemphasising/page1
- https://www.gog.com/forum/quake_series/suggested_autoexeccfg
Last updated: Sunday, February 11, 2024 at 14:28